Its more laid back but wont be as fun as interactive guild battle. ![]() I used to play Valkyrie Connect where guild battle last whole day and we only battle AI squads (placed by enemies before guild battle starts). For more serious guild, they may see outcome of the day in the blink of an eye. For our conquest battle, it usually took 3-6 hrs to see the outcome of the day. ![]() Whichever guild attacks faster will have upper hand. In conclusion, I understand that any interactive feature will consume time but Im not sure if the huge load of time needed (at least for GM or strategist) will contradict the original concept of VF design that is built to not take too much time of players and its one of the reason I choose this game as my long term companion.ī) The whole day to battle in real action doesnt exist as we cannot choose when to start battle (for sure we cannot coz its 3 guilds battling each other) and it comes to the battle of speed, especially 4th invasion phase where all captured locations on 3rd phase becomes available to be invaded. I know its 3 days per month that we need to invest thoughts and time but thats a lot of time in 1 day and a lot of impact when u cant spare the time. To balance work and conquest, I feel the weight to discuss strategy, assigning defense and conveying strategy to members can become burden sooner or later, as I found myself get sucked into conquest strategy and assignment for almost 2 hrs before going to bed. Even if we use all orbs in 5 mins, we will still be checking how situation unfolded throughout the day.Ī) Im no longer in my youth and I dont have unlimited time anymore. (Still there is a downside to be mentioned in Cons)Ĭ) Having 3 guilds in battle cause us worry and create uncertainty which is very exciting. (Still there is a downside to be mentioned in Cons)ī) We have whole day to prepare and whole day to battle which is good as i think this is designed based on the thought of not forcing ppl to attack on specific 1-2hrs guild battle. As a guild master, I have fun assigning defense and plan strategy. In addition to these units, the Illusionist will receive special recruitment offers from the Wizard Offers list if he owns a library.Īll die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).Here are my feedback on Conquest after 7 days experience:Ī) I must admit I like the battle design coz I love strategy game myself and its fun thinking of where to attack and where to defend so as to predict enemies’s movements. Promotes to Illusionist → Master Illusionist Most rituals require an empty mirror, that is then filled with images.Gems can be used to perform magic rituals.Illusionists collect gems from mines and gem deposits.Starts in a very well fortified crystal palace.Those facing an Illusionist are advised to underestimate him at their own peril. Most of those warlords have then had to watch in frustration and disbelief as their own ordered ranks turn into a chaotic, snarled mess, their soldiers distracted and confused by bright lights, frightened by visions only they can see and cut down and trampled into the ground by soldiers and fantastical monsters that marched forth from the enchanted mirrors. Many a warlord has laughed derisively at a small opposing force whose vain commander brings large, fragile mirrors to the field of battle. Illusionists can use the power of magical gems to store both their spells and illusions in specially constructed mirrors, which will then release the stored contents in battle. That which is seen and believed will have a physical effect upon those who do not realize they are dealing with the unreal and illusionary blades will inflict real, bleeding wounds on their bodies. ![]() Yet despite their ephemeral nature, they have a very real power to affect living things. The conjurations of an Illusionist are fragile, instantly dispelled when confronted with hard reality. One never knows whether the things he sees are real or simply figments of his own (or someone else's) imagination. ![]() In an Illusionist's domain, the border between the real and the unreal is crossed as casually as a peasant crosses his field. The Crystal Palace of an Illusionist is a place where mirrored walls cast reflection upon reflection upon reflection in an infinite maze of illusion that leaves the unprepared visitor dazzled and disoriented. Through their arcane study of light, sound and the senses, they have perfected a magic that is designed to confound sight, hearing, smell, taste and even touch. Illusionists are masters of deception and misdirection.
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